The MIT Public Library Innovation Exchange (PLIX) develops creative STEAM learning experiences based on MIT research and designed for the public library setting. PLIX programs support learners as:
- Designers—rather than consumers—of technology
- Creators—rather than recipients—of knowledge
- Scientists and artists—rather than one or the other
PLIX connects library professionals and MIT researchers to co-design learning experiences, develop and share facilitation practices, and integrate creative learning into public library programming. PLIX strives to increase equitable access to and broaden participation in STEAM programming.
PLIX started in 2017 as a project of the MIT Media Lab Digital Learning + Collaboration Studio, and in 2024, transitioned to pK-12 at MIT Open Learning.
Creative STEAM Learning
PLIX pedagogy builds on the 4 P's of creative learning (projects, passion, peers, and play) and is modeled after the Media Lab’s academic program that integrates engineering, design, art, and science. PLIX activities are designed to be facilitated by a library professional and do not require a subject-matter expert.
What We Do
PLIX creates learning activities that libraries can use to host STEAM programs with their patrons, occasionally disseminate kits that contain everything a library needs to get started, and offer professional development opportunities for library professionals. PLIX activities are developed through a co-design process with library professionals and MIT researchers.
Through our online Community of Practice, the PLIXÂ discussion forum, library professionals come together to share their experiences with creative learning and PLIX activities, ask and answer questions, and reflect on their facilitation practice. Lastly, an annual cohort of library professionals serve as PLIX Creative Learning Ambassadors.
PLIX Ambassador ProgramLove our zines?
Here’s a zine about PLIX, containing a cheat sheet of our creative learning facilitation techniques.
Print, fold, and share!