The Public Library Innovation Exchange (PLIX) develops creative STEAM learning experiences based on MIT research and designed for the public library setting. PLIX programs support learners as:
- Designersārather than consumersāof technology
- Creatorsārather than recipientsāof knowledge
- ScientistsĀ andĀ artistsārather than one or the other
PLIX connects library professionals and MIT researchers to co-design learning experiences, develop and share facilitation practices, and integrateĀ creative learningĀ into public library programming. PLIX strives to increase equitable access to and broaden participation in STEAM programming.
PLIX started in 2017 as a project of theĀ MIT Media Lab Digital Learning + Collaboration Studio, and in 2024 moved to pK-12 at MIT Open Learning.
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Hereās a zine about PLIX, containing a cheat sheet of our creative learning facilitation techniques.
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Creative STEAM Learning
PLIX pedagogy builds on theĀ 4 P's of creative learningĀ (projects, passion, peers, and play) and is modeled after the Media Labās academic program that integrates engineering, design, art, and science. PLIX activities are designed to be facilitated by a library professional and do not require a subject-matter expert.
What We Do
PLIX createsĀ learning activitiesĀ that libraries can use to host STEAM programs with their patrons, disseminateĀ kitsĀ that contain everything a library needs to get started, and offerĀ professional development opportunitiesĀ for library professionals. These activities are developed through a co-design process with library professionals and MIT researchers.
Through our online Community of Practice, the PLIXĀ discussion forum, library professionals come together to share their experiences with creative learning and PLIX activities, ask and answer questions, and reflect on their facilitation practice. Lastly, an annual cohort of library professionals serve as PLIX Creative Learning Ambassadors.
Ambassadors